Every position, ten times a second
Movement decoded from the replay stream itself, not scraped off the minimap. Paths for one round or a whole half at once.
Upload a .vrf and get the round back as data: positions, health, loadouts and abilities, read out of the replay file itself. Nothing is guessed at from video.
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Replays live in VALORANT/Saved/Demos. A match takes a few minutes to decode.
Movement decoded from the replay stream itself, not scraped off the minimap. Paths for one round or a whole half at once.
Damage read hit by hit, so health is exact rather than sampled, with the gun in hand and the charges left, for every player at every moment.
Casts, flight paths, and when each one actually expired. Smokes drawn to their true radius, in the colour of the side that threw them.
The map's own callout regions with how often each was entered, so map control is something you count instead of something you feel.